Shockwave

This tutorial shows how to make decent looking shockwave (I know that this isn't nothing if we compare this to some movie effects). I used three plugins: animated glow, superglow and particle+ (you can do it without any of those plugins, but it WILL look very bad). I assume that you know basics of 3D Studio MAX.

Choose top view then greate torus.

  It should look something like this.

Choose front view and scale Y-axis.

Now right click torus and select properties set G-buffer to 1. This is because later we add animated glow.

TEXTURES   First we do opacity map.

Opacity map. As we all know opacity map means that white color is visible and black invisible. Next we do a noise map. 1. Choose diffuse map 2. Then select noise I used following values.      

It should look something like this now

Do a test render. It Should look like this.

   

PARTICLES Now we put particle system to the scene. I used particle+ because it can do a radial emitter. Perfect for this one!

Put your particle+ just like above pic shows (USE radial emitter) I used following values:

 

part4.gif (2883 bytes)

 

Right click on particle system and set G-buffer to 2.  

Torus with particle+

Go to video post. Add scene event select perspective. Add image filtter event, select animated glow then goto setup. I used following values:

Add image filtter event, select super glow then goto setup.

Test render from frame 35

   

ANIMATING SHOCKWAVE:   First you have to link torus to particle system.  use this button to link. Select  torus then drag to particle system and release mouse button.   Select motion  

   

Press scale  (Create Key) Time = 0 Set X,Y,Z to 0 Now go to frame 100 Press scale again Set  X =  300        Y =  300        Z  =  300 Go to frame 0 and press play. Now your shockwave (torus) should scale 0 to 300 in 100 frames. Now just add explosion (combustion, particle system etc...) and stars etc...